| Dear Arizona Promising Practices Subscriber,
Welcome to another online addition of the Arizona Promising Practices
forum. For those new to this service, each issue, which will now be sent
to you on a regular basis, will focus on: (1) Recommended National Educational
Websites; (2) A Local or Arizona Website/Practice of Importance; and (3)
One promising practice article in condensed form. We welcome your recommendations
for improvement to this forum or suggestions on future topics. The Arizona
Promising Practices Forum and website, www.azpromisingpractices.com
is a FREE resource of the Arizona Department of Education.
Dale Brown, ACPE Consultant - daleb@idir.net
In this issue we focus on Promising Practice Research aimed at Selecting
Software to assist in Math Learning for Students with Disabilities.
It is a practical guide with helpful suggestions that may be used in selecting
software for classrooms, students, or school districts.
But first:
National Website focusing on Best Practice - President George
Bush has centered his educational reform policies around the No Child Left
Behind act. Find out how this impacts your school and community by learning
more on their website: http://www.nochildleftbehind.gov/
Arizona Website of Importance - The Arizona K-12 Center is designed
around curriculum issues and staff development for schools. Check out their
website to find out how this Center is working to improve the lives of
students across the Grand Canyon State: http://azk12.nau.edu/
Best Practice Research and Tips
Selecting Appropriate Math Software for Students with Learning Needs
Tip 1 - The less clutter on the
screen, the better.
Most students with LD are distracted by too much stimuli coming at
them at the same time. Moreover, cluttered screens often distract from
the math concept or procedure being studied. Choose programs that use simple
screen displays.
Tip 2 - Procedures should match
those being taught in school.
Many LD students get confused if the same task is presented in different
ways particularly in the early stages of learning. Some computation procedures
used in software differ from standard classroom presentations. Weigh the
other advantages of the software before introducing this conflict into
math instruction. If you decide to use software with differing procedures,
take the time to carefully point out the differences and be ready to assist
if confusion arises.
Tip 3 - Choose modifiable software.
Software in which speed, number of problems, and instructional levels
can be modified will serve the needs of a wide range of students in a single
classroom or an individual student over a long period of time. Some students
are motivated by the necessity of a speedy response while others become
frustrated by the time pressure. While some students enjoy the ever increasing
speed of Math Munchers Deluxe (MECC) others are very relieved to play this
math matching game with the speed element turned off. Having the ability
to modify the response speed is very important to effective math instruction.
In addition, students vary greatly in their ability to complete a number
of problems before they need feedback and a break. Individuals differ within
themselves on persistence depending on the time of day and the difficulty
of the problems. This variation can best be responded to by being able
to adjust the number of problems in any problem set and the starting level
for each student.
Tip 4 - Choose software with
small increments between levels.
Most math software designed for all students makes rather large jumps
in difficulty from one level to the next. This is particularly true of
retail math software that purports to cover the entire K-8 math curriculum.
Students with LD will often test out of Level 1 but then fail miserably
on level 2 because the problems have gotten too difficult too fast. Special
education publishers such as Edmark
<http://www.edmark.com/> are more aware of this difficulty and
incorporate smaller difficulty increments between levels. The other solution
is to choose software that allows problem selection or construction to
design an intermediate level that fits a particular student.
Tip 5 - Choose software with
helpful feedback.
Math software should provide clues to the correct answer when a student
makes an error. Software might indicate the range within which the answer
should lie or show a diagram to indicate the underlying concept that could
help the student solve the problem on their own. Software that simply indicates
a student is wrong is less helpful. Fraction Fireworks (Edmark
<http://www.edmark.com/>) incorporates an interesting and useful
feedback technique. The fireworks celebration after a correct answer illustrates
the fraction chosen.
Tip 6 - Choose software that
limits the number of wrong answers for a single problem.
A sure formula for creating student frustration is to require students
to repeatedly guess on a problem they don't know. It's also a sure formula
for encouraging random guessing and other non thinking behavior. The best
software will limit the number of attempts, give clues as to the correct
answer, provide the correct answer, and then reintroduce that same item
at a later time. Test this feature on a software program by making deliberate
errors.
Tip 7 - Choose software with
good record keeping capabilities.
We know that informative performance feedback can help students understand
their errors and help them set realistic but challenging goals. Software
should keep records for each student. Young children might be told how
many items out of the total number were correct. Older students can be
given percentages correct. Information should be made available on the
types of problems or the exact problems that caused difficulties. Most
software will include record keeping capabilities but preview software
to be sure.
Tip 8 - Choose software with
built-in instructional aids.
The ability to accurately represent word problems can increase problem
solving performance. Software that incorporates built-in instructional
aids such as counters, number lines, base-ten blocks, hundreds charts,
or fraction strips can give the student tools to represent a given problem
and then go on to solve it. These virtual manipulatives are incorporated
in such programs as Equivalent Fractions by Sunburst
<http://www.sunburst.com/> . A colleague and I have done some
preliminary work with students using concrete manipulatives with software
when built-in instructional aids were not available. Students found the
aids very helpful as they solved fraction comparison problems.
Tip 9 - Select software that
simulates real-life solutions.
In real life there is usually more than one way to solve a problem.
Money, time, and problem- solving software is more effective if it allows
multiple roads to problem solution. Making Change by Attainment
Company, Inc. <http://www.attainment-inc.com/> , for example,
is a very helpful program because it combines decisions (where can I buy
this item on my shopping list?) with multiple solution routes (students
can select any combination of bills and coins to pay for items as long
as they give the clerk enough money).
Tip 10 - Remember software is
a learning tool - not the total solution!
Instructional software is a tool in effective math instruction and
learning. With color, graphics, animation, sound and interactivity, it
can capture and hold the attention of students so that they persist in
mathematics tasks. Software can use these same features to present mathematics
in imaginative and dynamic ways. When modifiable, it can support learning
at the child's pace and on the child's level. It is important, however,
to combine direct teacher instruction with technology- assisted instruction.
In most instances, concept development with concrete materials and clear
procedural instruction should precede software use. Pencil and paper tasks
still have a role to play in student learning. Problem solving should occur
with and without technology use. While well designed math software can
support student learning in a positive manner, software can rarely stand
on its own. Instruction must precede software use and then extend beyond
the software to apply the math concepts, procedures, and problem solving
in many new settings.
As a final note, there are some useful math software tools that can
assist teachers and parents as they instruct students in mathematics.
One such tool is a program called Math Companion from Visions
Technology (outdated - note from LD OnLine) which can create individualized
math activities tied to key math objectives. A powerful numeric and word
problem generator creates traditional worksheets, math anagrams and color-ins
that can be modified to meet the needs of individual students. Options
include controlling the number of items on a page, selecting a single objective
or any combination of objectives, modifying type size, style and problem
orientation (horizontal or vertical), producing problems with procedural
hints, showing examples on the page, selecting alternative graphics, producing
answer keys with problems worked out, and providing estimation lines. The
user friendly interface makes it easy to select among options and by just
a click of the mouse, change a problem on the page.
Teachers who have used Math Companion like the fact that they
can use the same color-in for all the students in class while varying the
individual problems with only a few minutes of work. The random numeric
generator enables teachers to create additional unique practice sheets
for those students who need more work on a particular skill. Since several
objectives can be chosen, teachers can also easily generate review work
for students. If the library of word problems is not sufficient, teachers
can add their own word problems to the database. Math Companion
is a great technology tool to help teachers meet the individual math needs
of students.
By selecting software wisely and using it effectively with other instructional
tools, parents, teachers, and more importantly, students with learning
disabilities will find learning mathematics can be an interesting and enjoyable
experience.
Beatrice C. Babbitt, Ph. D.
Associate Professor Special Education
University of Nevada, Las Vegas |